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Caistor Grammar SchoolComputing Department

Computing Department

A high-quality computing education equips pupils to understand and change the world through computational thinking. It develops and requires logical thinking and precision. It combines creativity with rigour: pupils apply underlying principles to understand real-world systems, and to create purposeful and usable artefacts. More broadly, it provides a lens through which to understand both natural and artificial systems, and has substantial links with the teaching of mathematics, science, and design and technology.

At the core of computing is the science and engineering discipline of computer science, in which pupils are taught how digital systems work, how they are designed and programmed, and the fundamental principles of information and computation. Building on this core, computing equips pupils to apply information technology to create products and solutions. A computing education also ensures that pupils become digitally literate – able to use, and express themselves through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world.

Our Facilities

The Computing department consists of a Head of Department and three members of the Maths department. We are based in purpose built facilities in our Technology blocks. We have two modern computer suites, each with at least 32 computers, networked printers and photocopiers, a vast selection of hardware including video cameras and voice recorders and the latest productivity software. Everything is maintained by our full time,on-site IT Technician.

The Curriculum

Year 7 students are taught fundamental ICT skills early on in the year so all students can produce word documents, presentations and spreadsheets. They also learn how to create a website using a WYSIWYG editor before ending the year with an introduction to programming. This year will involve the BBC Microbit for the first time.

Year 8 focuses more on programming, logical thinking and problem solving. Students are expected to produce algorithms and be able to write text-based commands to write programs in Small Basic. They also learn HTML to create a website.

Year 9 students get to use Python for the first time. Web development involves HTML and CSS. Students also have the opportunity to understand how a computer works and the history of computing.

At KS4 level, students can opt for Computer Science. We follow the AQA Computer Science GCSE qualification. Our chosen programming language is Python.

At A-Level we follow the AQA Computer Science course.

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